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Xcom 2 timer mod
Xcom 2 timer mod







The Op, myself and the 11,000+ others who have downloaded this mod have every right to play the game in a way that they enjoy. Your way is your way it is not the definitive way or correct way it is your way.

xcom 2 timer mod

If you are happy playing it the way you play it then that is good for you.

xcom 2 timer mod

The only missions where your specalist can't do this are VIP and those have 12 turns, there's no map that takes 12 turns to get across and on those missions you aren't even required to kill everything you can just leave once you are in range. You then have all the time in the world to finish killing the aliens on the map without a timer. I finish most 8 turn timers in 4 or 5 turns and than take my time cleaning up the aliens. Any hack related timer can be shut off by simply doing the objective and a specialist can do it from far away with the gremlin. Your specialists can already end most timers from a distance. What would be nice to see is a mod that has this, combined with true concealment and additional in-game hack opportunities with your specialists to reset the timers. It adds by default a +4 turns (which makes a lot of difference) but you can change that to whatever you want. This one is very easy to configure according to types of mission, and also has a randomness setting within configurable parameters.

xcom 2 timer mod

Originally posted by Remember Byron:This is the one I personally would recommend, but there are a quite few different ones dependng on how you want to play the game.









Xcom 2 timer mod